Gadget of the Week: Oculus Rift and Myo

By Casey Frye, CCNN Writer

Myo comes with sensors that can detect electrical pulses generated by muscle contractions.

When playing a video game for hours on end, it’s pretty easy to lose yourself in a game plot. However, certain markers such as TV screen edges and game remotes remind us where we really are and keep us in reality. Now, the super awesome Oculus Rift advanced headgear and gesture-controlled arm bands called Myo threaten to take us deeper into the videogame world than ever before.

The Oculus Rift headgear is like nothing you’ve ever seen, and it brings a whole new meaning to having your eyes glued to the screen. The headgear essentially places a tiny TV right in front of your eyes to provide full view.

It comes equipped with low latency 360 degree head-tracking technology, which is just a fancy way to say if you move your head, the Oculus Rift will detect the movement and adjust the gaming world appropriately. It has stereoscopic 3D capabilities, meaning that each eye will get its own display.  When they are both viewed simultaneously, the screens will appear just as 3D as the real world does.

If you pair the headset with the Myo arm gesture-controlled bands, you’re in for a real treat. These accessories fit around your forearms and use special sensors called accelerometers to detect arm movements. If that’s not cool enough for you, Myo also uses electromyography, which is a sensor that can detect electrical currents in your arm with the flex of a muscle.

Together, these devices will immerse gamers into the video game world like never before. Both devices should be ready for the market by 2015, so until then… enjoy reality as you know it!

Images courtesy of Thalmic Labs.