Pokémon Black and White In-Game Tier List


Welcome to the Pokémon Black and White in-game grade list! The objective of the list is to rank every Pokémon at Unova in among those six tiers, from S to E, every vaguely ascertaining its viability. The major factor under which each is ranked is efficiency; a Pokémon that is effective supplies quicker and simpler solutions to significant battles, including Gym Leaders, Elite Four members, along with N and Ghetsis at the Pokémon League, than ones that are inefficient. Pokémon in high ranks, such as fast and A, are thought to be very efficient, while those in lower tiers, like D and E, are believed not quite effective.

What will be the tiers?

There are 6 tiers on this list:

Pokémon are rated under the following five variables:

  • Availability: This really is how ancient a Pokémon becomes available at the game and how hard it is to find (read: experience speed ). Does it require considerable backtracking, require HM moves, or simply have a low encounter rate? This includes backtracking to reestablish the Plume Fossil or Cover Fossil from Nacrene City after obtaining one in the Relic Castle, as well as grabbing Water-types, Cobalion, or even Virizion post-Surf. How can the typing’s matchups work against the entire game? If a Pokémon has greater typing, it’s frequently considered a greater rank.
  • Stats: A Pokémon’s stat supply is a must for its success. Does the Pokémon have a stat distribution that matches its movepool along with typing? When a Pokémon has a stat distribution that favors the two its typing and movepool, it’ll frequently be higher on the grade list. Generally, a Pokémon with reduced rate will often be ranked lower. What goes does the Pokémon naturally get and could possibly obtain? Unlike with previous games, TMs are of infinite use and so don’t have any opportunity cost. With that being said, if a Pokémon demands a TM found in a detour off the primary route (such as TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), then it will be hauled down a little.
  • Major Battles: Major battles include Gym Leaders, the Elite 4, and the final battles with N and Ghetsis. How does the Pokémon contribute to these conflicts? A Pokémon that contributes to a lot of big battles will often be seen higher than the ones who do not.

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What applications is the participant allowed to use?

The participant is permitted to use any valid means inside the capsule for completing the game economically. The participant is only permitted to trade to evolve Pokémon and not to receive outside help differently. The participant is allowed to use things like X products, Potions, TMs, and Berries. Keep in mind that things have opportunity costs associated with them and can negatively contribute to some Pokémon’s position if it needs a multitude of pieces, for example two or more.

Under what conditions were Pokémon tested?

Every Pokémon was analyzed and ranked under these extra conditions:

  • Every Pokémon was typically on par with all the significant Trainers’ amounts, at most outleveling their ace by two levels. Reasonable levels in the Elite Four usually change between 48-50.
  • Most tests were done with five-member teams, even though it’s especially more optimal to conduct four or even not, since they will have more expertise and easily outlevel opponents.
  • Lucky Egg was completely permitted and needed for larger teams to achieve appropriate levels.
  • Across the Unova area, there are around twelve Rare Candies (ignoring Passerby Analytics HQ), some of these requiring backtracking and HMs to be accessed. They are used to get to the aforementioned amounts for the Elite Four when utilizing larger groups.
  • Tampering with the clock to obtain items or Pokémon that can only be bought in particular seasons has been completely permitted and didn’t negatively influence some Pokémon’s viability.
  • Viability was set up till Ghetsis; anything that’s exclusive to post-game (such as the Stone Edge TM) wasn’t taken into account for its Pokémon’s viability.


Reserved for Pokémon that have the highest levels of efficacy. Pokémon in this tier are able to OHKO or 2HKO an overwhelming bulk of foes, restrict the amount of attacks used against them, and also operate with minimal dependence on objects to conquer opponents at comparable levels. All these Pokémon typically show up prior to the late-game, and also any flaws they have are completely made up by their advantages.


  • Availability: Early-game (40% chance to appear at Route 4).
  • Typing: Conserve for Drayden/Iris, Fire hits all Gym Leaders and Elite Four associates for at least neutral damage and can be hit super efficiently just by Clay.
  • Forged: Darumaka is fairly fast, and its own high Strike buffed up by Hustle allows it to hit every foe hard; its shaky bulk is mended by Eviolite. As a Darmanitan, it strikes even more challenging, is way quicker, and has sufficient majority to take neutral hits well and also prevent OHKOs from super powerful moves. Hammer Arm depends upon development, also Superpower is learned at level 47. Burgh and Elesa shed to Darumaka, although it needs Eviolite for the two. As a Darmanitan, it ignites all of the other Gym Leaders, with Drayden/Iris decreasing to Belly Drum. At the Elite Four, it could utilize Belly Drum strategies again to sweep all Marshal. It’s beneficial against N and Ghetsis, the latter being swept if you utilize Substitute and X Speed at conjuction with Belly Drum.
  • Additional Comments: Although Hustle might be annoying, the majority of the misses are not deadly; it doesn’t stop Darumaka from being among the best choices for an effective run of the matches.


  • Entrance: Early-game (Dust Clouds in Wellspring Cave).
  • Typing: Really few foes withstand Drilbur’s Ground-type attacks, together with Burgh’s Leavanny being the only exception. Its Earth scanning gives it an immunity to Elesa’s Volt Switch, although its development’s Steel typing provides it with greater matchups against Skyla, Brycen, Drayden/Iris, Shauntal, Caitlin, and Grimsley.
  • Stats: Since a Drilbur, it has a great Attack stat and great Speed, although its majority is not as impressive. As an Excadrill, it increases an important boost in Strike and HP, letting it endure most neutral and a few super powerful moves. Excadrill’s base 88 Speed lets it outpace most foes in the future.
  • Movepool: Until it learns Metal Claw at level 15 and Dig at level 19, it is going to be relying upon Fury Swipes. It learns Rock Slide at level 29 and Earthquake at par 33. Drilbur sets up with Hone Claws till it learns Swords Dance as Excadrill at par 42. It can be educated X-Scissor and Substitute via TMs. Excadrill can sweep the entire Elite Four without Marshal simply by using Swords Dance once. It is also effective at contributing majorly from West and Ghetsis (especially if you are playing at Black, since it can use N’s Zekrom as setup lure ).
  • Added Comments: Drilbur ought to be evolved at level 33 to find out Earthquake a little sooner, which is fostered with Soft Sand out of Desert Resort. Drilbur is arguably among the best Pokémon in BW and consequently is highly advised to grab, even if the technique is annoying.


  • Availability: Early-game (20% chance to look in Route 4).
  • Typing: Though it combats with Skyla, Scraggy’s typing lets it conquer Brycen and each one of the Elite Four members barring Marshal.
  • Stats: Scraggy has great Attack and defensive stats, and this is buffed by Eviolite. Its speed will eventually cause it issues as a Scrafty, however, you must have Speed EVs into outspeed some slower threats.
  • Movepool: its only STAB transfer is Faint Attack till it learns Brick Break at par 20. It can be educated Payback at par 23 to take advantage of its low speed. High Jump Kick level 31 and Crunch at par 38 are its most powerful STAB moves. TM-wise, it can be taught Setup and Stone Slide.
  • Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against each Gym Leader, although it needs Eviolite for them since a Scraggy. It also does well against each Elite Four member pub Marshal and can be useful against West and Ghetsis.
  • Additional Remarks: The combination of a strong movepool and good typing that threatens a whole lot of major competitions makes Scraggy a very great choice for a series of those games. Constantly use one with Moxie over Shed SkinCare.


Reserved for Pokémon whose efficiency concerning finishing the game is thought of as rather large. Pokémon in this tier are able to OHKO or even 2HKO a lot of foes and aren’t very reliant on items to be successful, but they either have some visible flaws that hurt their efficacy or have their usefulness counterbalanced by a late arrival.


  • Availability: Mid-game (Receive Plume Fossil from feminine Backpacker in Relic Castle and revive at Nacrene City at level 25).
  • Typing: Rock / Flying provides it five flaws, though only Rock is ordinary. Archen’s only actual losing matchup is against Elesa; it is great elsewhere.
  • Stats: Archen has excellent Attack coupled with good Speed and Special Strike, but it’s lacking defenses. As an Archeops, these stats skyrocket to 140/112 crimes with great 110 Speed. Both Pokémon needs to be careful though, as their Defeatist ability their crimes in 50% or less HP.
  • Movepool: It begins with Ancient Power (you can teach Rock Tomb through TM) and learns Acrobatics (its own very best movement ) three degrees afterwards at 28 to substitute Pluck. Archen gets Crunch at 35, U-turn at 45 (as Archeops), and Rock Slide through TM.
  • Important Battles: The line’s utter power means it works well in all major struggles save Elesa, though it must remain healthy to avoid Defeatist. Against end-game threats, if it does not OHKO that a foe, that foe will frequently come near knocking it into Defeatist scope (a whole lot are 2HKOed by Acrobatics).
  • Additional Comments: Archen is still among the strongest Pokémon to work with, but Defeatist holds it back.


  • Entry: Late-game (20% chance of experience in Mistralton Cave, obtained with Surf).
  • Typing: Dragon is only resisted by the rare metal registering. Ice- and even Dragon-types which are powerful against the line are rare (outside of Brycen and Drayden/Iris). Dragon is excellent defensively, because it resists Grass, Water, Fire, and Electric.
  • Stats: It owns really large Attack (particularly as Haxorus), superior Speed, and acceptable defensive stats. However, since an Axew, it is a bit delicate.
  • Movepool: Axew will possess Dragon Claw upon being caught. It learns Dragon Dance at par 32 and Swords Dance at par 48 as Fraxure. It may even learn Brick Break, Shadow Claw, also X-Scissor through TMs for rotating coverage as Haxorus.
  • Major Battles: You must possess Fraxure to get Brycen. It is capable of sweeping all major fights that are left (such as Brycen due to AI not choosing Frost Breath). Haxorus is the sole Pokémon that can sweep the entire Elite 4 together with N and Ghetsis because of its rotating policy.
  • Additional Comments: Regardless of arriving late, Axew is really a great Pokémon to work with, as it could sweep every significant fight left, with Mold Breaker being the favored ability. Its coverage like Brick Break, Rock Slide, and X-Scissor may be rotated to suit major conflicts. Its Slow experience growth rate is fixed with Lucky Egg.

Timburr (Trade)

  • Availability: Early-game (20 percent chance of experience in outer part of Pinwheel Forest).
  • Stats: It’s high Strike and HP and okay defenses as Conkeldurr, however it’s a little bit slow. Timburr’s Special Defense is really low also.
  • Movepool: It will initially rely on Low Kick and Rock Throw. At level 20, it is going to learn Wake-Up Slap. It also accomplishes Brick Break and Payback by TM.
  • Important Battles: It does nicely against Lenora and can do well against Burgh if it is evolved at the point. It does well against Marshal and Grimsley, but fights against the rest.
  • Additional Remarks: Conkeldurr stays useful before the Pokémon League, where it drops off due to adverse matchups. But, Conkeldurr still strikes about 1/3 of end-game with its STAB strikes. If yours gets Sheer Force, don’t instruct Stone Edge over Rock Slide, because they have almost the same ability, however, Rock Slide has more precision and PP. Gurdurr and Conkeldurr share exactly the identical level up learnset.


  • Availability: Early-game (Course 1 from levels 2-4 in a 50% encounter rate).
  • Stats: The Lillipup line has solid stats except for Specific Attack, together with Stoutland having 100 Attack, 80 Speed and 85/90/90 majority. Return through TM at Nimbasa City is the line’s best STAB assault as soon as they possess high friendship, and the Work Up TM could be useful to enhance offensive stats.
  • Important Battles: The Lillipup line has a solid showing in all significant battles, as several competitions resist Normal, and Ghost- as well as the infrequent Steel-types are managed by Crunch and Dig. Setup might assist the line sweep some fights from Elesa onward.
  • Added Remarks: Lillipup is always a great Pokémon for both Gym Leaders however is overly reliant on Work Up boosts to perform its job in the Pokémon League. Get the critical Spirit ability as Lillipup, as it turns into Intimidate as a Herdier onward, letting the lineup take bodily strikes better.
  • Typing: Water typing is great everywhere aside from Elesa and Drayden/Iris.
  • Stats: Oshawott’s line has mixed attackers with moderate Speed and decent majority.
  • Movepool: Oshawott updates from Water Gun to Razor Shell at level 17 to Surf later on. The line also gets Grass Knot, Dig, and reunite since mid-game TMs, also Megahorn may be relearned as Samurott.
  • Major Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, and Shauntal’s Golurk and Chandelure. Caitlin rescue Sigilyph is handled with Megahorn, and also the line can beat Ghetsis’s Seismitoad and N’s Carracosta using Grass Knot. You can TM Blizzard to get Drayden/Iris, however it’s expensive.
  • Additional Remarks: Oshawott is your very best starter to select, as its own Water typing and strong moves make it even more consistent in major fights compared to other starters.


  • Entry: Early-game (Dreamyard (Snivy) / / Pinwheel Forrest (Inner) rustling Grass at 10%).
  • Typing: Water typing is very good for many Gyms besides Drayden/Iris, being successful against Clay and impartial elsewhere.
  • Stats: Even the reptiles have all-around good stats, most especially 98 offenses and 101 Hurry.
  • Movepool: Water Gun becomes the wonderful Scald at par 22. Simipour gets Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and also most of Fighting-type TMs for broad coverage and Function Up for setup. Scald later updates to populate, and Blizzard is purchased at Icirrus City.
  • Major Battles: Simipour can reach Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, and Grimsley’s Krookodile with STAB attacks. TM coverage manages nearly everything else.
  • Additional Remarks: Panpour’s Water surveying and wide coverage allow it to beat most Gym Leaders, but it’s still reliant on Function Up promotes for the Pokémon League. Evolve at level 22 after getting a Water Stone in Castelia City.


  • accessibility: Early-game (35% chance to look in Inner Pinwheel Forest in White, obtainable only by commerce in Nacrene City at Black).
  • Typing: Grass enables it hit Clay as well as Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, and also common Bug- and Poison-types normally pose a danger to it.
  • Stats: Petilil includes large Special Attack and great bulk. Lilligant has high Speed and Special Attack, with its Special Defense also raised by Quiver Dance.
  • Movepool: Growth, Mega Drain, Sleep Powder, and Leech Seed are probably the motions it will start with. Because of Lilligant, it will learn Quiver Dance at level 28 and Petal Dance at level 46.
  • Major Battles: As a Lilligant, it can sweep every major struggle by setting up Quiver Dance; nonetheless, sometimes, it should use Sleep Powder to acquire promotes safely. In addition, it requires a lot of fosters to carry down a great deal of teams that have Grass-resistant Poémon.
  • Additional Comments: Once it learns Giga Drain, evolve it before degree 28. Sun Stone could be received in the Ace Trainer in a Nimbasa City construction. Although Petilil can overpower all significant fights, it requires a whole lot of Quiver Dance boosts to conquer resistant foes, because it relies entirely on Grass-type STAB moves. Personal Tempo is the preferred ability to avoid confusion caused by Lilligant’s Petal Dance. In Black edition, you can exchange a Cottonee to Dye in Nacrene City, that has a Modest character and the Chlorophyll capability, is at level 15, also has 20/20/20/31/20/20 IVs.

Roggenrola (Trade)

  • Availability: Early-game (Wellspring Cave, 50% encounter rate).
  • Stats: ” The Roggenrola lineup members are bodily tanks, but they are incredibly slow. Because of Gigalith, it’s a fantastic 135 Strike stat combined with high overall bulk. If you maintain it unevolved for 2 amounts, it picks up Rock Slide at par 27, which conveys it to Stone Edge at 48 when evolved. Rock Smash, Return, Bulldoze and Toxic could be taught via TMs.
  • Major Battles: The lineup is a fantastic option for Lenora, Burgh, and (if it’s the only Pokémon in the celebration so it does not get phazed by Dragon Tail) Drayden/Iris together with Iron Defense. Gigalith 2HKOes impartial end-game aims with Stone Edge and manages N quite well, particularly with putting up Iron Defense on Zekrom from Black. It is useful for Ghetsis’s Eelektross and Bouffalant despite the latter needing Earthquake.
  • Added Remarks: Gigalith remains useful until the Pokémon League, in which it drops off due to adverse matchups and restricted targets to hit STAB moves. It may make good use of Hard Stone and Quick Claw.


  • Availability: Early-game (Course 4 from degrees 14-18 in a 40% experience rate).
  • Stats: Sandile and Krokorok have high Attack and Rate but dismal defenses. Krookodile has great 95/80/70 majority, 117 Attack, along with 92 Speed.
  • Movepool: Level 14-15 Sandile start out with Bite, which is preferable to Assurance on higher-level ones. Sandile gets the Rock Tomb and Dig TMs in addition to Crunch at level 28, that can be staple STAB moves. It is strongly recommended to hold off on evolving Krokorok for eight levels to get Earthquake at par 48 instead of flat 54 as Krookodile.
  • Major Battles: The Sandile lineup includes a solid showing in most significant battles, even ones in which it has a drawback, thanks to Moxie and great Speed. It can sweep Elesa together with Rock Tomb along with Dig, fares against Clay’s Excadrill, is excellent against Shauntal and Caitlin, also hits 1/3 of N and Ghetsis’s teams super efficiently (N’s Carracosta is shaky because of Sturdy and Aqua Jet). Brycen and Marshal are demanding to your line but still workable.
  • Additional Remarks: Krookodile is among the best late-game sweepers readily available, using its STAB moves having few answers. Moxie aids this and makes it amazingly effective as it has Earthquake.


  • Availability: Early-game (Pinwheel Forest (Outer), 10% Black, 5% White (rustling grass)).
  • Typing: Fighting typing lets Sawk choose Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it falls to Shauntal along with Caitlin.
  • Stats: Sawk’s high Attack and Speed, coupled with decent bulk, make it an Outstanding sweeper
  • Movepool: Sawk updates from Double Kick to Low Sweep to Brick Break to Close Combat throughout the game, together with TM moves such as Return and Rock Slide offering coverage that is useful. Setup and Bulk Up at par 33 allow Sawk boost its Strike.
  • Important Battles: Sawk wins handily against Lenora but needs Work Up or Bulk Up to sweep most of the other Gyms.
  • Added Remarks: Sawk is quite effective out of the box, but STAB moves are resisted fairly frequently, and its adequate defensive stats don’t hold up too towards the conclusion of the game. Sturdy is your preferred ability although not required. Attempt to catch a Sawk at par 17 from shadowy grass to begin with Low Sweep.


  • Availability: Early-game (Pinwheel Forest (Outer), 10% White, 5% Black (rustling bud )).
  • Typing: Struggling typing lets Throh take on Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it falls to Shauntal and Caitlin.
  • Stats: Throh possesses high Attack and HP along with great surveillance and Special Defense, but it’s pretty slow.
  • Movepool: It will have Seismic Toss upon being caught and, based on degree, Critical Throw (otherwise heard at level 17). More damaging moves in the shape of Revenge, Storm Throw, and Body Slam are at degrees 21, 25, and 29, respectively. TM-wise, it can be taught Brick Break (outclassed by Storm Twist ) and Rock Slide. Payback through TM helps Throh do well against Shauntal.
  • Major Battles: Throh is extremely useful against Lenora. It also sweeps all Gym Leaders, even Skyla and onwards, thanks to Bulk Up. Against the Elite Four, it could sweep against Grimsley and Marshal reliably, while Shauntal has her staff swept by Throh, minus Cofagrigus, if you cure it up a couple of times. It is also helpful against N and Ghetsis, as it can take down a few of their Poémon easily.
  • Additional Comments: Throh is good for most major struggles, but it is overall determined by several Bulk Up promotes, which becomes problematic at the Pokémon League. In White, you’ll get a level 17 Throh fairly easily by going into shadowy grass with a flat 17 Pokémon from the guide and using a Repel. Throh usually can set up just 2-3 Bulk Ups in the slightest, as its low rate usually means it will frequently take a strike before doing something.


Reserved for Pokémon whose efficacy in terms of finishing the game is considered to be high. Pokémon inside this tier can OHKO or 2HKO an unbiased amount of foes and might expect a bit of item reliance to sweep opponents’ teams. These Pokémon are very helpful, but have several defects holding them are encountered fairly late.


  • Entry: Early-game (Desert Resort, 10%, levels 20-22).
  • Typing: Bug/Rock typing is peculiar, giving just weaknesses to Water-, Rock- (ordinary ), and Steel-types. It shouldn’t be utilized against Clay and Marshal.
  • Stats: Dwebble has great base 85 Defense, 65 Strike, and fine 55 Speed. Crustle has good general bulk and wonderful Attack, but can be sluggish at foundation 45 Speed.
  • Movepool: Dwebble begins with Smack Down and has Bug Bite and Stealth Rock in a few levels. Dwebble gets the basic principles Rock Slide at just par 29, complemented by X-Scissor through TM. As Crustle, it learns Shell Smash at par 43 or through Heart Scale, which turns it into a marginally quick sweeper.
  • Important Battles: Dwebble’s Rock STAB and Stealth Rock punish Elesa’s Emolga and Volt Shift. The lineup beats Clay’s Krokorok and readily sweeps the past few Gyms with Shell Smash. Shauntal and Caitlin are shaky due to special motions, and Marshal is awkward because of Stone Edge. It can take N’s Vanilluxe and Zoroark along with Ghetsis’s Hydreigon.
  • Additional Remarks: Dwebble is a Pokémon with several excellent matchups after it’s taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble lives any hit from full wellness, although Shell Armor blocks crucial hits; both are equally fantastic.


  • Availability: Late-game (20% chance to show up at Chargestone Cave).
  • Typing: Steel-type gives Ferroseed a enormous number of resistances, which are notable in the conflicts against Drayden/Iris, Caitlin, Shauntal, and Grimsley. Its Grass typing leaves it neutral from Skyla and Brycen, sadly, but it will make it good against Water-type lines, particularly the Seismitoad one. It will fear Fire-types, though.
  • Stats: The Ferroseed line owns great surveillance and Special Defense, okay Attack, and incredibly low Speed, making it usually go last.
  • Movepool: It should know Metal Claw along with Gyro Ball upon being captured and, depending on the degree, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon development and Iron Head at level 46 for greater PP. Payback can be learned via TM.
  • Major Battles: Ferroseed can succeed against Skyla, however, it requires a whole lot of Curse promotes to beat her. It also does great against Brycen and exceptionally well against Drayden/Iris. It takes out Shauntal’s Golurk and Jellicent, will beat Grimsley’s staff by placing up Curse, and beats Caitlin’s Gothitelle and Musharna by virtue of its typing. But it struggles against Marshal. It may also conquer N’s Archeops and Vanilluxe Together with Ghetsis’s Seismitoad.
  • Additional Comments: Ferroseed’s fantastic typing makes it easy from many major struggles, but its reduced Speed means that it will always take a hit before doing any such thing. It is also reliant on Curse boosts to win matchups. Offering Ferroseed Rocky Helmet from Cold Storage is also a good concept, as it and Iron Barbs will damage contact transfer users for 1/4 of their HP.


  • Availability: Late-game (39% chance to appear at Chargestone Cave).
  • Typing: Electric typing lets it handle most of Flying-types (most notably Skyla) and several Water-types. Its Bug typing lets it hit Grimsley super effectively and also makes Ground-type moves impartial. However, foes’ Rock and Fire coverage will enter its way.
  • Stats: It has good Special Attack and higher Speed (which makes Electro Ball helpful ), even though its bulk is not impressive.
  • Movepool: It includes Bug Bite and Electroweb upon becoming caught. It Needs to Be educated Thunder through TM in Icirrus City. Charge Beam is also an option, albeit an unnecessary one.
  • Important Battles: Like a Galvantula, it sweeps Skyla and Brycen and will help in the fight against Drayden/Iris. In the Elite Four, it can contribute by simply taking out specific threats, but normally does not sweep.
  • Additional Comments: Joltik’s usefulness is generally restricted only to Pokémon that are either frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, as it is needed to achieve 91% precision on Thunder.
  • Availability: Mid-game (Course 6 in a 25% encounter rate).
  • Typing: Bug/Steel Reading provides Escavalier nine resistances that help out from the last 2 thirds, Shauntal, Caitlin, N, and (to an extent) Grimsley. Fire-type moves are infrequent save for Shauntal’s Chandelure, N’s Reshiram, and Ghetsis’s Hydreigon along with Eelektross.
  • Stats: Fantastic majority of 70/105/105 and Strike of 135 make Escavalier an effective tank, even though foundation 20 Speed means it’ll always move next.
  • Movepool: Rough ancient, but Escavalier soon gets Iron Head at par 37, both the X-Scissor TM, also Swords Dance in 52, with Slash and Return as coverage.
  • Major Battles: Escavalier sweeps Clay using Fury Cutter (steal a Persim Berry from a wild Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, and 2/3 of Skyla’s team too (use Slash on Swanna). Escavalier manages the end-game well via Iron Defense and Swords Dance, however Shauntal and Ghetsis are still shaky.
  • Additional Remarks: Escavalier is an incredibly dominant Pokémon that, though a hassle to get going, has a place in almost all remaining important battles. While the slow pace can render it open to status and shooting hits continuously, the benefits it possesses make it rewarding. Make sure you get a level 26 or lower Karrablast to get Fury Cutter. Reduce Skin is your favored skill because of Karrablast, since it becomes Battle Armor after evolving which helps Escavalier avoid critical strikes.